ABOUT GONE VR

GONE

A cinematic VR experience by Andrea Cooper

CONCEPT

GONE is an immersive VR film set within a hyper-real, post-apocalyptic landscape.

Set against the Tablelands of Gros Morne, Newfoundland & Labrador, the work transforms a real geological landscape into a strange world suspended between past and future. Through volumetric performance, photogrammetry, 360° capture, and real-time 3D animation in Unity’s HDRP pipeline, GONE merges cinema and virtual production into a mythic digital environment.

The work playfully and philosophically explores aging, extinction, and the future of humanity.


LOGLINE

At the edge of time, a woman wanders a barren desert in search of a mystical egg. Along the way, she encounters an emaciated sabre-tooth cat, a drug-peddling shrub-ox, and a herd of ghostly mammoths.


SYNOPSIS

Jane is lost in a red rock desert where nothing grows and the wind never stops.

In this strange and seemingly infinite terrain, she searches for a mystical egg — a symbol of origin, survival, and renewal.

She forms an uneasy bond with a starving sabre-tooth cat. Together they contemplate extinction and the possibility that all creatures emerge from a single, mysterious source. When the cat dies, Jane continues alone.

A greasy shrub-ox offers her pills promising youth and longevity. She refuses.

Finally, Jane reaches the egg. As ghostly mammoths surround her, the landscape begins to transform. The oxidized red earth blooms into moss and sinewy trees. The world regenerates.

The egg cracks.


TECHNOLOGY

GONE integrates volumetric performance, photogrammetry, 360° capture, VFX, and spatialized sound within Unity’s High-Definition Render Pipeline (HDRP) for Meta Quest.

The landscape is constructed from real-world scans of the Tablelands in Gros Morne National Park using GIS topography data and high-resolution spherical image capture. These scans are projection-mapped onto digital terrain models and refined through a custom virtual production workflow.

Volumetric footage was recorded and processed by Infinite Frame Media.
Pipeline development and real-time systems were created in collaboration with DCXIX.

CREATIVE TEAM

Written, performed, and created by Andrea Cooper

Co-Producer

Rink Rat Productions

VR Pipeline Development

DCXIX Inc.

Volumetric Capture

Infinite Frame Media

VFX Implementation

Dustin Boyce